

The Clockwork Mansion and Stilton's Manor were diabolically complex. Yes, there were some in the open with easy access, but I didn't get anywhere near as many powers as I could have because I was taking forever just to try to access an extra one or two per level. If I had one quibble with the game is that it seemed like bone charms and runes were a lot harder to get to. John: What didn't you like about the story? Granted, it was a bit more on rails this time and I knew who my ultimate showdown would be against, but I still found it entertaining. It was a nice happy medium between 'oh that's nice' and 'eh, saw that coming a mile away'. I won't lie and say Dishonored 2's story was as good as the first, because it just wasn't. The gameplay mechanics, the powers, the use of low and high chaos- it is all part of what makes the series so good, and I think that they captured the essence of that perfectly.

They didn't try to fix the way that their game worked, because it wasn't broken at all. Dishonored 2 is such a great game because Arkane didn't try to be innovative. Josh Hawkins: I think you really hit the nail on the head there, John. Yes, it was more of the same, but so well done that it was again one of the best games of 2016. The original was a masterwork not only in open world, play your own way gameplay, but also in weaving a story that made you care about the characters and motivations.ĭishonored 2 did not disappoint on either front this time around as well. John Keefer: Ever since Dishonored 2 was announced, I was looking forward to the game.
